Emoji Word Charades, A word solving Game

Published Games

Emoji word charades is a trivia game, enjoy some challenging riddles, discover new ways to solve them, and best of all have fun doing it!
every emoji sequence can be solved in a unique way!
each one presents it’s challenges, whenever you get to solve one you get the satisfaction of an archeologist solving his first hieroglyph!!

Emoji word charades is a word solving game, it presents you with a sequence of emojis that will represent a word, either literally, phonetically, sequentially or other…(can’t give you all the hints right?) think of it as playing charades with your friends, but instead with emojis.
many tools are available to help solve the riddles, one will remove an unnecessary letter, another would give you a correct one, and the mother of all helpers, the HINT!

Hope you enjoy what this game has to offer, and best of luck solving those mysterious puzzles!

You can find it on Google Play And App Store 



Assets Store


Get it from the assets store here

Duplicator Instructions pdf

Duplicator is a set of duplication tools for unity 3d, that you could easily use inside the editor.
-you can generate brick walls with your own brick 3d model using the generate wall

-you can duplicate (multiple objects) on a surface using the mesh image duplicator tool

-you can randomize your 3d objects using the Randomizer tool

– you can create 3D grids with separation using Create 3D grid tool

– you can create 2D grids with separation with Create 2D grid tool

– you can duplicate multiple objects with different parameters using the duplicate special tool

-you can duplicate (multiple objects) on a flat grid using the image duplicator tool

-you can reduce the amount of objects you have using the Reduce tool either by hiding or destroying the objects

Mesh and objects deformers tips and tricks



How to use the object deformer scripts?

you need to first create an empty Game object, attach to it as children all the objects you want to manipulate, now also attach to it any of the objects deformer scripts: ie : Object image deformer, objects sine deformer, or objects ripple Deformer.

In Version 1.1 (currently pending review) you can do the following:

go to the menu: mesh deformer->create 2D grid or create 3D grid

this will create a grid of objects according to the settings you set in it.

in the hierarchy select the grid handler and apply to it the object deformer script of your choice, either manually or through the menu item: mesh deformer->attach…

How to use a regular deformer?

make sure the object u are using has a mesh mesh filter adn assign to it any of the deformer scripts.

in version 1.1 you can assign the scripts to multiple objects simply by selecting them and going to: mesh deformer->attach…

Version 1.1: How to use the colorize Script:

you attach the colorize script to the parent game object that holds all the children game objects you want to colorize and change its settings to suite your needs.

How to use images for deformation  or coloring (image deformer/ objects image deformer/ and colorize script).

when importing the images, make sure to choose advance and enable read/write.

Version 2.0  Tips:

Skinned Mesh Deformers tips:

-to use the skinned mesh deformer, you need to assign the right script to the Skinned Mesh ie: the Mesh that has a skinned mesh renderer attached to it.

PS: skinned meshes apply to all the instances of the same mesh in the scene, you only need to assign it to a single one of them, if you want to assign different skinned mesh deformers to other instances of the same mesh in the same scene, sadly you need to import a new asset and assign to it the other script. for example you need to import the same character twice into unity.

  • always use the menu to assign the scripts
  • you can use the same effector to all three of the objects deformer script: translate/rotate/scale, by assigning the same effector to the effector object of each script and deleting the ones you don’t need.
  • you can create your own effectors by assigning the effectorval script it to your own game object and assigning the gameobject to the effector value of the object deformer.
  • you can also create an effector by simply using the mesh deformer menu and choosing create effector, but you will have to also manually assign it to the script you need to use

How to stack multiple mesh Deformer?

well, at it’s current state the meshes are not stack-able, but you can stack them indirectly, when in play mode, edit the parameters of the mesh deformer, when you are satisfied you can use this script to export the mesh as an OBJ (use instructions are included in the link). when done import the mesh to your scene and apply a new mesh deformer to it. not the perfect solution, but it’s a way.


Mesh and Object Deformers for Unity3D

Assets Store

watch a preview on youtube

you can get it from the unity assets store here

deformersThis is a set of deformers, created for unity3D and published on the assets store

its a set of mesh deformers:

  1. image deformer: use a black and white image as a deformer, suitable for terrains and other creative ideas, you can use an image sequence and let it deform the mesh too
  2. sine deformer: deform an object using a sine wave, it can be further adjusted with a curve
  3. Ripple deformer: deform objects with a ripple wave
  4. twist deformer: Twist objects, you can further refine with a curve.
  5. flare deformer: use it to flare up items, and use the curve to modify the flare
  6. curve shape deformer: deform meshes according to the curve in the inspector

and a set of object deformers:

  1. image object deformer: use images to manipulate the position of objects in 3d space, you can also benefit from using a sequence of images to create some cool effects.objectsimage
  2. object ripple deformer: use it to cause a ripple wave on the objectsobjectsripple
  3. object sine deformer: use it to cause the elements to move according to a sine wave, you can also modify with a curve.objectssine

3D Game Props for unity3D

Assets Store

Watch a preview on youtube

You can get it from the unity assets store through this link

This is a collection of 3D elements i created in the past for several different projects and games, for my university and clients.

This package includes around 185 3D elements. these elements are mostly low poly good quality 3D props that can be used in your game to give it that extra detail. some elements are grouped, which means you can easily separate them into the elements that form them and use those for animation, for example you can open up the lids on the dumpster.